Untitled Fling Game Gem Planner
The Gem Planner helps you budget Untitled Fling Game currency before spending impulsively in the Prop Shop. Track income from codes, plan target purchases from our props tier list, and calculate how many Gems remain after each buy. Smart planning stretches free Gems from codes into a complete prop collection.
Your Starting Gem Balance (July 2026)
Redeem all active codes before planning purchases. Current confirmed income from codes alone:
- /redeem SOCCER —+500 Gems
- /redeem 100M —+250 Gems
- /redeem SOON100M —+228 Gems
- /redeem BUNDLE —+Bundle rewards (variable Gems)
- /redeem NEW —+Update rewards
- /redeem FIXES —+Fix rewards
- Estimated code total: ~978+ Gems (excluding bundle codes)
Recommended Purchase Order
Follow this spending priority to maximize early-game value. Adjust based on whether you prioritize building or flinging.
- Phase 1 (0-200 Gems): Basic blocks and lightweight spheres —S-tier essentials
- Phase 2 (200-500 Gems): Ramps, platforms, and stackable columns for building
- Phase 3 (500-800 Gems): Bounce props and heavy cubes for combat variety
- Phase 4 (800+ Gems): Cosmetic and specialty items from A/B tier list
- Save buffer: Keep 100 Gems unspent for new shop items after updates
Sample Budget Scenarios
Builder budget: Spend 400 Gems on blocks and platforms first, 300 on ramps and columns, reserve 278 for future shop additions. Skip cosmetic items until core building set is complete.
Fling fighter budget: Spend 200 Gems on lightweight spheres, 200 on bounce props, 300 on medium throwable objects, keep remainder for new combat props. Pair with Far Grab pass (Robux) instead of spending Gems on heavy items.
Balanced budget: Split Gems evenly between 3-4 S-tier categories. Versatile approach for players who build and fight equally.
Tracking Income and Expenses
After each code redemption, record your new balance. Before each Prop Shop purchase, note the item cost and subtract from balance. Simple spreadsheet columns —Date, Income/Expense, Item, Balance —prevent overspending.
Check our codes page weekly for new income. Expired codes remove income sources —redeem active codes immediately. Event rewards from the Soccer Event add bonus Gems outside the code list.
Gems vs Robux Decision Framework
Gems buy individual Prop Shop items. Robux buys game passes and packs with items unavailable for Gems. Free players should exhaust Gem budgets before spending Robux. If a desired item exists in both Gem shop and a Robux pack, compare total cost —packs bundle multiple items but cost real money.
Use our game pass tier list for Robux budgeting separate from this Gem planner. The two currencies never convert between each other.
Monthly Gem Budget Template
Week one: redeem any new codes released, record total balance. Week two: purchase S-tier essentials if balance exceeds 300 Gems. Week three: evaluate A-tier specialty props. Week four: save remaining balance and prepare for next month code releases.
Adjust the template during event months when bonus Gem income from challenges supplements code rewards. Event periods justify accelerated spending on props useful for completing time-limited objectives.
Compare your actual spending against this template monthly. Consistent overspending on cosmetics indicates impulse buying —return to the props tier list and prioritize functional items next month.
Spreadsheet Template Fields
Create columns for Date, Source (code name or event), Income, Expense, Item Purchased, and Running Balance. Five minutes of logging after each session prevents budget confusion over weeks of play.
Color-code rows by tier priority —green for S-tier purchases, yellow for A-tier, red for impulse cosmetic buys. Visual patterns reveal spending habits faster than raw numbers alone.
July 2026 Update Notes
This page reflects Untitled Fling Game as of July 2026 with Place ID 17556820024, all 13 game passes at current Robux pricing, and verified active chat codes. Content updates follow major patches announced on the official 0xDev Discord server.
Cross-reference related wiki pages for complete coverage — start from the [wiki home](/) for navigation to codes, controls, guides, tier lists, and tools updated alongside each game change.
Join the official 0xDev Discord for real-time code alerts and patch discussions that complement the structured reference material published on this wiki.
Gem Planner
Select props and game passes to calculate your total Gem and Robux spending.
Select Items
Total Gems
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Total Robux
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Frequently Asked Questions
How many Gems do I start with?
New accounts start with a small default balance. Redeem all active codes for ~978+ additional Gems immediately.
Should I save Gems for future updates?
Keep a 100-Gem buffer if possible. New props arrive with updates and may not be available long-term.
Can I earn Gems without codes?
Events and occasional gameplay milestones provide Gems, but codes are the primary free source.
What is the most expensive Prop Shop item?
Prices vary and update with patches. Plan purchases using tier list priorities rather than buying the most expensive item first.
Does the Gem planner account for game passes?
This planner tracks Gems only. Game passes use Robux —see the game pass tier list for Robux budgeting.